Chris Parnell’s slightly manic narration adds an element of welcome weirdness to proceedings, too. There are also new jump challenges, nutrient caches and road signs to locate. Hunting down actual tinfoil-hat conspiracy nuts is a nice touch. That it feels mostly like more Maneater is a good thing, because the added stuff does feel fairly fresh. I played a few hours of the opening and a chunk of the narrative much further in. Truth Quest attempts to stop you feeling too safe and secure again. But the energy shields are tough to contend with and add an element of suspense that began to wane in the latter hours of Maneater. A new Atomic mutation adds power to your bites and attacks that make short work of boats and fish alike. Their boats are faster, and some employ electrical fields to stop you getting too close. To be honest, I hope these missions aren’t common.Įlsewhere, enemies are now fully armed with military-grade weaponry. Essentially, you need to grab sailors or other victims, and tail-whip them at the tower until it’s destroyed. I missed the tooltip on this originally and struggled to work it out. There’s also a rather annoying mission type where you must destroy radio beacons. Here you must swim through a series of rings under the pretence of an escape attempt. For now, it’s just more insane shark goodness.įreshly added are time trial runs. Just what are the NWO pumping into the water? What are they protecting? These questions and more will be answered when the DLC is fully released. He’s convinced the government are hiding secrets, and he’s essentially using his documentary as a front. Parnell’s biographer is back again, only this time ell and truly in the tin foil hat club. Truth Quest looks to be more of the same, with added extras. These elements combined to produce a truly enjoyable experience. Chris Parnell’s tongue-in-cheek narration, the oddly compelling tale of Scaly Pete, and the wonderful sense of atmosphere. Many people, myself included, were shocked at just how enjoyable and entertaining it turned out to be. To say Maneater was a surprise hit is an understatement. The only thing you fear are fish and marine mammals with bigger numbers next to their name than yours. You’re still a bull shark that has mutated into a terrifying 30ft Megaladon. The base concept is mostly unchanged though. I’ve been playing through the opening few missions of the DLC, sampling some of the new mechanics and areas. Maneater: Truth Quest – The truth is under there? Surrounded by military patrol boats, protective energy shields and a shroud of secrecy, the Plover Islands are ripe for a bit of sharking. An extension of Area 51, Site P may be ground zero for all the radiation in the water. Maneater: Truth Quest manages to up the crazy even further than the base game, and adds a heap of Area 51 paranoia to the mix.Ĭhris Parnell’s freshwater film crew have turned their eyes from Port Clovis to the Plover Islands, home of the mysterious “Site P”. If while playing Maneater, you thought to yourself: what this game about a mutated bull shark needs is an alien conspiracy subplot, you’re in luck.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |